Japanese National Capabilities Sheet
All Squads/Crews Step Reduce instead of breaking (G1.1, G1.3) as
follows:
Full Reduced Half Broken Half
Squad Squad Squad Squad Crews
4-4-8 > 3-4-8 > 2-3-8 > dm 2-3-8 Elite 2-2-8 > 1-2-8 > dm
1-2-7
4-4-7 > 3-4-7 > 2-3-7 > dm 2-3-7 1st Line
3-4-7 > 2-3-7 > 1-3-7 > dm 1-3-7 2nd Line
3-3-6 > 2-2-6 > 1-2-6 > dm 1-2-6 Conscript
Any armed, non-beserk squad that breaks due to MC failure due to Bailing Out
(D6.24), Voluntary Break (A10.41), Wreck Check (D15.46), Paratroop Landing
(E9.42), WP MC (A24.31), OVR Prevention MC (C5.64), Panji MC (G9.31) is affected
in the following ways: If Full-Strength it is exchanged for two broken HS
(G1.131)
If Reduced-Strength it is exchanged for one of its broken HS (G1.132)
In addition, if it fails its ELR the one or two broken HS will be exchanged
for the next lower class unit unless a Conscript (G1.133).
All armed HS break and rally in the normal manner but do not Disrupt
(G1.2).
SMC take no PTC, do not Pin, or Break (G1.4); Leaders are not subject to
Replacement (A19.13)on a Casualty MC he is eliminated, Leaders increase the
Morale Level of all other non-beserk Infantry/Cavalry units in his location by
1, and a Leader is equivalent to a Commissar (A25.222 - .223).
Squads and HS may create T-H Heroes (G1.421), which may roll for ATMM
(G1.4231).
Any G.O. Infantry unit may declare a Banzai Charge (G1.5).
An ATR/HMG/MMG being fired by a Squad/HS has its B# and ROF reduced by 1
(G1.611) [Note: these SW are not considered crewed weapons for captured-use
purposes A21.13)].
PAATC (A11.6, A12.41, D7.21), Leader Creation (A18), Surrender by the RtPh
Method (A20.21), Disruption (A19.12), Lowered morale by Encirclement (A7.7) -
all are NA (G1.62).
LLMC are treated as LLTC by unbroken units (G1.62).
May conduct Massacres (A20.4) and if taken prisoner will not Escape
(A20.55)
After 6/42, No Quarter (A20.3) is in effect and Mopping Up cannot be used
(G1.621).
1938+ Japanese vs Chinese - No Quarter (A20.3)is in effect for both sides
(G18.7).
In 1944-45 scenarios a -1 DRM is added to Interrogation DR (E2) by
non-Russian MMC (G1.621).
1944+ Scenarios - Trip flares available toU.S. scenario defender
(G.8),Tank-Hunter Heroes may use HIP (G1.422), and no DRM to T-H Hero ATMM Check
dr (G1.4231)
1945 - Japanese may use A-T Set DC vs non-Russian (G1.6121)
Infantry receives a -2 DRM to their Concealment dr (A12.122) while the
opponents Search dr (A12.154) receives a +2 DRM (unless opponent is Searching
Building/Rubble terrain) (G1.63).
HOB DRM of +4 (for Nationality)(A15.1).
Ordnance To Hit color: Black
OBA Access: 5 black/2 red
Japanese OBA Accuracy dr is always less than or equal to 1 (C1.3).
Japanese may throw or place a DC in its own location (A23.61, B26.51).
Hand to Hand CC (G1.64).
Hara-Kiri (G1.641).
Special Ammunition Depletion Numbers are increased by one for Elite units
(C8.2, An92, An95w, An96).
Assault Engineers, Sappers, Commandos are Elite units (H1.22 - .24).
On a Final HOB DR greater than or equal to 12 Japanese become Beserk (A15.5)
[EXC: if in a pillbox they become Battle Hardened instead (G1.62)].
Japanese captors of an AFV must add a +1 DRM to its Start dr (A21.22,
D2.12).
Japanese may HIP less than or equal to 10% (FRU) of MMC/squad-equivalent (in
night-time scenarios 25%) in his onboard-setup OB and any SMC/SW [EXC: DC Hero
(G1.424)] that sets up stacked with them. If the Japanese is the defender in a
night-time scenario, he receives dummy counters = # of MMC/squad-equivalent in
his OB (G1.631).
A Japanese pillbox set up in concealment terrain may always use HIP
(G1.632).
Cave counters are fortifications available only to the Japanese
(G11.1).
4-4-8 (Elite)
- Smoke placement on dr of 2 or less (A24.1), may place WP (A24.3)
- Stealthy when checking for Ambush (A11.4, G1.6)
- Becomes Fanatic due to Battle Hardening (A15.3)
- Interrogation DRM of +1 (if a Prisoner) (E2.2)
- HOB DRM of -1 (Elite) (A15.1)
4-4-7 (1st Line)
- Smoke Placement on dr of 1 (A24.1), may place WP (A24.3)
- Stealthy when checking for Ambush (A11.4, G1.6)
- Battle Hardens to a 4-4-8 (A15.3)
3-4-7 (2nd Line)
- Battle Hardens to a 4-4-7 (A15.3)
3-3-6 (Conscripts)
- Basic MF allotment of 3 (A19.31) [Note: Inexperienced Infantry and wounded
SMC have their MF increased to 4 MF if they mount, ride, or dismount any form
of conveyance during that Player turn (A4.11)]
- The B# of SW used by Conscripts is reduced by one; the original B# becomes
the X# (A.11, A19.32)
- Cowering shifts two columns to the left on the IFT (A7.9, A19.33)
- CCV of Conscripts vs Vehicles is modified by -1 (A11.5)
- HOB DRM of +1 (Inexperienced) (A15.1)
- Attacker applies a -1 DRM when attempting to capture Conscripts in CC
(A19.35, A20.22)
- Conscripts are considered Lax when checking for Ambush (A11.4, A19.36)
- Conscripts must add a +1 to its Concealment Growth dr (A12.122), Searching
dr (A12.152) and Search Casualties dr (A12.154)
- Conscripts may not use Stealth Advantages (A19.12)
- Battle Hardens to a 3-4-7 (A15.3)
- Conscripts double-timing with a Leader get only 7 MF (A4.5); 8 MF if
eligible for Road Movement Bonus (B3.4)
- Interrogation DRM of +1 (if a Guarding unit) or -1 (if Prisoner) (E2.2)
- Considered Lax at Night (E1.62)